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Odds and luck explained

Every unit in Anime Dice carries a figure like 1 in 290,000. That figure is the heart of the game, and it is widely misunderstood, because it belongs to a copy, not to a character. This guide separates the layers.

Base odds: the character layer

The Index prints a base figure per character for a plain copy at base Luck: Naroto at 1 in 2, Enol at 1 in 290,000. Base odds pair with base income on a tight curve across the whole roster, which is why the value list can price plain copies from income. Base odds are the only odds that are stable enough to print on a website; everything below modifies them per copy.

Luck: the account layer

Luck is a multiplier on your reach into the pool, stacked from your die, upgrade nodes, Rebirth, potions, jackpot spins and events. Luck does not make a named unit more likely in a targeted way; it shifts the whole distribution so deep-odds units land more often. That is also why published odds tables sometimes disagree: a table read from a Luck-boosted screen shows smaller figures than the base table. The Pumpkin Dice pool has exactly this problem, and the units index prints both tables rather than hiding one.

Sizes and mutations: the copy layer

Each copy also rolls a size and a mutation. Huge copies are 10x rarer than the plain roll and Titanic copies 100x rarer. Mutations run from Silver at 10x up to Rainbow at 1,000,000x. Multiply them together and a copy's printed figure can be astronomical: a Rainbow Titanic Enol is a 1 in 29 trillion roll. When the community prices high-end copies, it prices that printed figure directly: express it in Sx and multiply by 0.0234 to get JP, with a floor of 1 JP. That formula is the top end of the same market the value list covers at the plain end.

Grades and traits: the build layer

Grades and traits do not change odds at all; they change what a copy does after it lands. A grade multiplies income up to 250x at Omega. A trait can multiply income, damage and health together, up to 27x for Eternal. Both travel with a traded copy, which is why two copies of the same unit, at the same printed odds, can honestly be worth different amounts. Price the copy in front of you: its size, mutation, grade and trait, in that order.

A worked example

Take Sakuna, base odds 1 in 38,000 and base income $2,000/s. A plain copy is worth 2 JP on the income scale. A Titanic copy is 100x rarer, and the values page estimates it at 100x the plain figure, 200 JP. Give that Titanic copy a Diamond mutation (1,000x) and its printed figure becomes 1 in 3.8 trillion, still below the Sx range where the community formula takes over; traders would price it by negotiation around the Titanic estimate. Push the same unit to a Rainbow Titanic and the printed figure enters formula territory, and the formula, not the income scale, sets the conversation. Knowing which scale a copy lives on is most of pricing in this game.

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Facts checked against the in-game Index databases at animedicewiki.com and animediceroblox.wiki, allthings.how, Sportskeeda patch notes, BloxStonks and the community values list on November 5, 2026. eggvalues.com is a fan site and is not affiliated with More & More Games or Roblox Corporation.