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Anime Dice trading guide: plaza, unlock and how values work
Trading in Anime Dice is older than most players realise. A basic trade system has run since late August 2026 and was reworked in Update 4; Update 11 (November 1, 2026) added the Trading Plaza and unlocked the limited Halloween stock. This guide covers how a trade actually runs, what can change hands, and how to use JP values so the game's missing price check never costs you.
Unlocking trading
Trading opens after 1,000 rolls. No level requirement, playtime requirement or account-age requirement is documented anywhere. Until you reach 1,000 rolls the trade stations simply will not open a window with you, and sellers in outside marketplaces ask for the same 1,000 rolls before they will deliver, because the game itself demands it.
Where trades happen
There are two doors into the same system. The original one is the trade stall in the hub, in the row of stations between the traits and grades stations. The newer one is the Trading Plaza, opened from the Trade Menu since Update 11: a dedicated area for meeting other players and finding partners. Both end at the same trade window.
How a trade runs, step by step
Open the trading panel and you get a list of the players in your server, each with a Send button, plus a toggle for whether you accept requests at all. The other player sees a prompt with accept and reject buttons. Accepting opens the window: two columns, one per player, each a scrollable grid of tiles. Unit tiles show the unit's art and its cash per second; item tiles show stack counts. Each side presses Ready on its own offer, and only when both sides are marked Ready does the button become Accept. Accepting runs a short confirming and saving sequence, the window closes, and a Completed notice appears. A Decline button is available at every stage. Since Halloween, the window also has search and filtering for finding items inside a large backpack.
What can be traded
Regular units, Halloween units, stacked consumable items (Lucky Spins, Jackpot Spins, Trait Rerolls, potions) and Halloween gear and potions. Sizes, mutations, grades and traits are properties of the copy and travel with it: the window displays the copy's own income figure, not a base template. Cash, Gems and Tickets cannot be handed over directly, which is why valuable item stacks do the work of currency. One honest gap: whether the 15 main-game Tower gear pieces are tradeable is stated nowhere public, and the gear page keeps that question open rather than guessing.
There is no fee, and no price check
The trade window contains no fee, tax or commission line, and no guide mentions the game taking a cut. What it also lacks is any kind of value display: the income figure on a unit tile is not a trade value, and mistaking it for one is the easiest way to overpay. The two-stage Ready and Accept flow is the only built-in protection. Everything else is on you, which is what the value list and the WFL calculator are for: total both sides in JP before you press Ready, not after.
Why values are in JP
The trading community settled on the Jackpot Spin as its unit of account, because spins are tradeable, stackable and wanted by everyone. One JP is one Jackpot Spin. The community list prices high-end copies from their printed odds; this site's list adds plain copies, priced from published income, and the Halloween pool, which nobody else has priced yet. The full working is on the values page. For the scams that already circle this market, read the trading safety guide before your first big trade.
Facts checked against the in-game Index databases at animedicewiki.com and animediceroblox.wiki, allthings.how, Sportskeeda patch notes, BloxStonks and the community values list on November 5, 2026. eggvalues.com is a fan site and is not affiliated with More & More Games or Roblox Corporation.