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Throw Food For Animals: food progression

Food tiers are the game's real progression system. Each tier costs more than the last and attracts better animals, so the only question that matters is timing: when does the next tier pay for itself?

The ladder

TierFoodPrice
1Apple$30
1Banana$150
1Carrot$0
2Orange$20K
2Toast$4K
3Cheese$1M
3Pear$200K
4Bread Loaf$12M
4Watermelon$60M
5Chocolate$3.2B
5Croissant$650M
6Bacon$150B
6Mushroom$30B
7Burger$1.3T
7Shank$618T
8Fillet$57T
8Steak$1.5Qa
9Golden Apple$120Qa
9Royal Steak$50Qa
10Crystal Melon$4Qi
10Ember Bacon$18Qi
11Elder Strawberry$700Qi
11Lava Steak$120Qi
12Phoenix Fillet$4Sx
12Star Jelly$27Sx
13Dragon's Apple$180Sx
13Glowshroom$1.4Sp
13Starlight Donut$450Sx
13Sundae Tower$3.5Sp
14Caramel Apple$250Oc
14Golden Corn$2.5Oc
14Roast Turkey$28Oc
15Candy Corn$750No
15Golden Pumpkin$75Dc
15Hot Cider$8.5Dc
16Calamari Rings$200Ud
16Ghost Chowder$18Ud
16Phantom Lobster$1.8Dd
17Atomic Pizza$400Td
17Mutant Melon$20Td
17Toxic Donut$1.2Td
17Uranium Cake$9Qad

Prices cross checked across Pro Game Guides, Sportskeeda, nerdschalk and the Game.Guide database on November 3, 2026: 41 of 42 agree exactly. Two flags the other sites do not print: the Tier 17 foods were single source (nerdschalk) until the Game.Guide database priced them too, and the Shank's price is split two against two ($618T in Sportskeeda and Pro Game Guides against $6.8T in nerdschalk and Game.Guide; this site keeps $618T and flags the split).

The rule for climbing

Buy the next tier when your pen income can rebuy it quickly. A tier that takes your whole session's earnings to afford is a stall; a tier your pen replaces in a short stretch of play is an investment, and everything after that point earns at the new rate. Do the maths on your own pen with the income calculator.

Food or training first?

The other claim on your cash is the pull-up bar, and the played community's answer is practical: buy whichever one you will use next. If your throws already land in the zone you want, food improves what comes to eat. If distance is the obstacle, no food fixes a short landing; train. Animal income rebuilds the food budget while you train, so the two never truly compete for long. Bar prices are in the getting started guide.

Do not skip zones

Food and reach work as a pair. Expensive food thrown short wastes its potential on a near zone's rolls, and cheap food landed far attracts that zone's weakest animals. Progress both together: when your throws reach a new zone, its animals fund the food tier that zone deserves. The route and its zones are on the zones page.

Facts checked against the published Throw Food For Animals coverage (Pro Game Guides, allthings.how, Sportskeeda, nerdschalk, GamingRoute, the fan wikis and the Game.Guide database, v1195) on November 3, 2026; see the FAQ for how the numbers are sourced. eggvalues.com is a fan site and is not affiliated with Goofy Chupacabra or Roblox Corporation. Throw Food For Animals has no player trading, so this section publishes no trade values: rankings use an income index derived from income, the money per second the game itself pays for a placed animal.