Home / Throw Food For Animals / Guides / Food Progression
Throw Food For Animals: food progression
Food tiers are the game's real progression system. Each tier costs more than the last and attracts better animals, so the only question that matters is timing: when does the next tier pay for itself?
The ladder
| Tier | Food | Price |
|---|---|---|
| 1 | Apple | $30 |
| 1 | Banana | $150 |
| 1 | Carrot | $0 |
| 2 | Orange | $20K |
| 2 | Toast | $4K |
| 3 | Cheese | $1M |
| 3 | Pear | $200K |
| 4 | Bread Loaf | $12M |
| 4 | Watermelon | $60M |
| 5 | Chocolate | $3.2B |
| 5 | Croissant | $650M |
| 6 | Bacon | $150B |
| 6 | Mushroom | $30B |
| 7 | Burger | $1.3T |
| 7 | Shank | $618T |
| 8 | Fillet | $57T |
| 8 | Steak | $1.5Qa |
| 9 | Golden Apple | $120Qa |
| 9 | Royal Steak | $50Qa |
| 10 | Crystal Melon | $4Qi |
| 10 | Ember Bacon | $18Qi |
| 11 | Elder Strawberry | $700Qi |
| 11 | Lava Steak | $120Qi |
| 12 | Phoenix Fillet | $4Sx |
| 12 | Star Jelly | $27Sx |
| 13 | Dragon's Apple | $180Sx |
| 13 | Glowshroom | $1.4Sp |
| 13 | Starlight Donut | $450Sx |
| 13 | Sundae Tower | $3.5Sp |
| 14 | Caramel Apple | $250Oc |
| 14 | Golden Corn | $2.5Oc |
| 14 | Roast Turkey | $28Oc |
| 15 | Candy Corn | $750No |
| 15 | Golden Pumpkin | $75Dc |
| 15 | Hot Cider | $8.5Dc |
| 16 | Calamari Rings | $200Ud |
| 16 | Ghost Chowder | $18Ud |
| 16 | Phantom Lobster | $1.8Dd |
| 17 | Atomic Pizza | $400Td |
| 17 | Mutant Melon | $20Td |
| 17 | Toxic Donut | $1.2Td |
| 17 | Uranium Cake | $9Qad |
Prices cross checked across Pro Game Guides, Sportskeeda, nerdschalk and the Game.Guide database on November 3, 2026: 41 of 42 agree exactly. Two flags the other sites do not print: the Tier 17 foods were single source (nerdschalk) until the Game.Guide database priced them too, and the Shank's price is split two against two ($618T in Sportskeeda and Pro Game Guides against $6.8T in nerdschalk and Game.Guide; this site keeps $618T and flags the split).
The rule for climbing
Buy the next tier when your pen income can rebuy it quickly. A tier that takes your whole session's earnings to afford is a stall; a tier your pen replaces in a short stretch of play is an investment, and everything after that point earns at the new rate. Do the maths on your own pen with the income calculator.
Food or training first?
The other claim on your cash is the pull-up bar, and the played community's answer is practical: buy whichever one you will use next. If your throws already land in the zone you want, food improves what comes to eat. If distance is the obstacle, no food fixes a short landing; train. Animal income rebuilds the food budget while you train, so the two never truly compete for long. Bar prices are in the getting started guide.
Do not skip zones
Food and reach work as a pair. Expensive food thrown short wastes its potential on a near zone's rolls, and cheap food landed far attracts that zone's weakest animals. Progress both together: when your throws reach a new zone, its animals fund the food tier that zone deserves. The route and its zones are on the zones page.
Facts checked against the published Throw Food For Animals coverage (Pro Game Guides, allthings.how, Sportskeeda, nerdschalk, GamingRoute, the fan wikis and the Game.Guide database, v1195) on November 3, 2026; see the FAQ for how the numbers are sourced. eggvalues.com is a fan site and is not affiliated with Goofy Chupacabra or Roblox Corporation. Throw Food For Animals has no player trading, so this section publishes no trade values: rankings use an income index derived from income, the money per second the game itself pays for a placed animal.