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Adopt Me Trade License test: how it works and how to pass

Sooner or later every Adopt Me player hits the same wall: you try to trade an ultra-rare or legendary pet and the game says no. The fix is the Trade License, a short safety test at the Safety Hub that checks you can tell an honest trade from a scam. It takes a few minutes, it is free, and failing costs you nothing. This guide explains exactly how the test runs and, more usefully, how to read the trade in each question so you can spot the trick yourself, in the test and in real trades afterwards.

What the license actually unlocks

The license itself can never be traded or given away. Anyone offering to sell or lend you one is running the exact scam the test is about.

Where to take the test

Head to the Safety Hub, the white building behind the Green Groceries on Adoption Island. Inside, the door to the test area sits at the foot of the stairs, near Agent Jake. Talk to him and say yes when he offers you the test. There are no requirements: no level, no pets, no fee. If you can trade at all, you can take it.

How the test runs

You will watch three short scenes. In each one, two characters act out a trade in front of you: offers are made, things are said, items change hands or do not. When the scene ends, a summary appears and you give your verdict by pressing one of two buttons: the red button if the trade was a scam, the green button if it was safe. Get a scene right and you move on to the next. Get one wrong and the test ends there, but you can walk straight back in and retake it as many times as you need, with no wait and no penalty. Pass all three and the license is yours to claim.

The only skill being tested

The test is not really about memorising scenes. The scenes change, and anyway there is nothing to memorise: every question is the same question in a new costume. Did everything of value change hands inside the one trade, in the open, at the moment it happened? If yes, it was safe. If any part of the deal depended on a promise, a favour or a second step, it was a scam. Here is how that plays out in the kinds of scenes the test shows.

The promise after the trade

One side hands over a good pet and gets little or nothing back, because the other side says they will add more afterwards, give the pet back later, or pay in a second trade. Read the trade, not the speech: what actually changed hands is one pet for nothing. A promise made outside the trade window is worth exactly what you can hold, which is nothing. Verdict pattern: scam.

The switch at the last moment

A valuable pet is shown off early, everyone admires it, and then the trade that actually goes through contains something else: a cheaper lookalike, a different pet, or the same pet with the potions quietly missing. Judge only what sits in the final trade, never what was waved around before it. If the summary shows a fair exchange of what is really there, it is safe; if the star item vanished on the way in, it is a scam.

The borrow, the flex and the video

Someone asks to hold a pet for a moment: to take a photo, record a video, flex to their friends, or hatch, age or dress it as a favour, always with a cheerful promise to hand it straight back. The trade itself gives the pet away for nothing, and the game has no borrow button and no return button. Kindness is not a trade mechanic. Verdict pattern: scam.

The payment from somewhere else

The other side offers something the trade window cannot hold: money, Robux sent later, items from a different game, or a favour in another server. Even if they mean it, none of it is part of the trade you are judging, so the trade in front of you is a pet given away free. Cross-game and pay-later deals are also against the game's spirit for a reason. Verdict pattern: scam.

The plain fair swap

Both sides put real pets or items into the same trade, both can see everything, and both accept with nothing promised on the side. One side might add a small extra, and the values might not match to the last decimal, but nobody is relying on trust. Not every lopsided looking scene is a trap: a generous trade completed in one window is still a completed trade. Verdict pattern: safe.

A ten second check for every scene (and every real trade)

  1. What is in the trade right now? Name the items on both sides, out loud if it helps.
  2. Is anything important happening outside it? A promise, a second trade, a payment elsewhere. If yes, that part does not exist.
  3. Did anything change at the last second? Compare the final trade with what was shown at the start.
  4. Am I being rushed? Hurry is a tool. A fair trader can wait ten seconds; a scammer cannot.
  5. Would I still do this deal if the other player could never speak to me again? If the answer needs their words to work, it does not work.

Run the same five checks on real trades and you will pass most of the test without thinking. Our scam safety guide goes deeper on the tricks players use outside the test, and the WFL calculator will sanity check the values in any real offer.

If you fail

Nothing bad happens. No strike on your account, no cooldown, no fee. You simply take the test again, and the scenes are reshuffled, so a retake is a fresh test rather than a memory game. Most players who fail once missed a promise hiding inside friendly chatter; go back in and read the trade itself, not the conversation around it.

After the test: unlocking the Trading Hub

The license is also one of the keys to the Trading Hub, the cross-server listing area you reach with the Trading Phone. The full checklist:

With all three done, open the Trading Phone and summon the hot air balloon. It carries you to the Hub, where you can post your own listings and search listings from other servers.

Test format, locations and unlock requirements checked against the Adopt Me Wiki and Uplift Games support pages, November 1, 2026. eggvalues.com is a fan site and is not affiliated with Uplift Games or Roblox.